Curses

Curses are the Godslayer’s primary means of attack. When physical they almost invariably take the form of red glowing or swirling spheres. Curses can also be nonphysical, corrupting water, plants, or people.

Curse Storms
Curse storms are large domes of swirling red cursed energy created by the Godslayer. They contain the cursed Tall Ones and move with them as they travel across their domains. Getting too close to a curse storm will activate a stealth sequence where the Hunter must get to the Eagle while avoiding the gaze of the cursed Tall One of the area. The inside of the curse storm seems to be a world of its own, containing statues of the Godslayer, ruins, and floating skeletons.

Cursed Areas
Cursed areas are surrounded with a thick, dark fog that the Eagle cannot fly in. Entering them causes her to become distressed and call out to the Hunter. Upon exiting she will be covered in curse soot.

Emblem Curses
A swirling red curse that surrounds a Tall One emblem and prevents the Hunter from gaining it until the puzzle is solved.

=Trivia= You can avoid activating the stealth sequence of a curse storm by hiding inside of some of the more intact buildings. Red waves running across the ground indicate that a curse storm is expanding to capture the Hunter. Ash rains from the sky when in Spirit Sight mode if a curse storm is in the domain.